
Portfolio
About Me
I am highly ambitious Technical Artist/Pipeline Engineer currently living in the UK. With 8 years of diverse experience, I've worked on mobile games, VR serious games, and real-time visualization projects.
Right now, I’m working on Venue, a relaxing interior design mobile game, where I build tools and pipeline solutions. Most of what I do involves architecting and building the art pipeline solutions, integrate scenes into Unity, creating automation tools, delivering cross-platform pipeline & integrating third-party APIs etc.!
I’m especially comfortable working between disciplines—translating what artists need into technical solutions, and making sure engineering constraints are understood on the art side. Whether it's building a Blender add-on, creating a whole scene in game engine, play around with shaders, or automating LiveOps tasks for product team; I enjoy the variety and problem-solving that comes with it.
Feel free to explore my website for more information, and don't hesitate to reach out with any inquiries!
Skills
• Maya Tools • Blender Tools • Unity Editor Tools
• Rendering • Shader • VFX • Procedural Materials
• Python • C# • JavaScript
• Optimization • Profiling • Automation
• Addressable Systems • Retool Tools
• Game Engines