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Rigging character model in Maya and fixing joints with Python tool

Mert Ozan Katipoglu
.tech art .pipeline .tools

I am highly ambitious Technical Artist currently living in the UK. With 8 years of diverse experience, I've worked on mobile games, VR serious games, and real-time visualization projects. 

Portfolio

Portfolio

about

About Me

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03230007.JPG
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  • LinkedIn
  • Artstation
  • GitHub

I am highly ambitious Technical Artist/Pipeline Engineer currently living in the UK. With 8 years of diverse experience, I've worked on mobile games, VR serious games, and real-time visualization projects. 

Right now, I’m working on Venue, a relaxing interior design mobile game, where I build tools and pipeline solutions. Most of what I do involves architecting and building the art pipeline solutions, integrate scenes into Unity, creating automation tools, delivering cross-platform pipeline & integrating third-party APIs etc.!

I’m especially comfortable working between disciplines—translating what artists need into technical solutions, and making sure engineering constraints are understood on the art side. Whether it's building a Blender add-on, creating a whole scene in game engine, play around with shaders, or automating LiveOps tasks for product team; I enjoy the variety and problem-solving that comes with it.

Feel free to explore my website for more information, and don't hesitate to reach out with any inquiries!

Skills

• Maya Tools  • Blender Tools  • Unity Editor Tools  

• Rendering • Shader • VFX  • Procedural Materials

• Python  • C# • JavaScript

• Optimization • Profiling • Automation

• Addressable Systems • Retool Tools

• Game Engines

contact

Contact

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  • LinkedIn
  • Artstation
  • GitHub

© 2023 by Mert Ozan Katipoglu

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